YEAR 2 - The Walk

William Cramb, Emily Hellwege

The Walk is a Social Experience Walking Simulator following the story of an individual that feels particularly vulnerable walking home at night. The key goal of this project is to bring understanding and awareness to how those who relate to the main character might feel without sensationalising the situation. The muted lighting throughout the experience lend to the departure from a normal and comfortable world alongside the "distortions" of reality.

YEAR 2 - The Walk

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